Logo
Profile Picture

Who I am

Born in 1980 in Ankara, Turkey, I embarked on a creative journey that intertwines art and technology. From early explorations in traditional drawing, inspired by comics, to delving into BASIC programming on a Commodore64, my dual passions have always been evident.

In 1999, I began studying Economics at Hacettepe University, but my artistic calling led me to pivot towards sculpture. I graduated with top honors from the Faculty of Fine Arts in 2008, deeply immersed in the synergy of human-machine interaction, algorithms, and image-processing technologies, particularly in performance arts. This fascination was the cornerstone of my master's thesis.

My career has been a rich tapestry of roles: from a Research Assistant at Hacettepe University, delving into academic and individual art projects, to participating in national and international symposia, workshops, and festivals as an instructor. My work has been showcased in numerous exhibitions, reflecting my evolving artistic narrative.

Since 2010, I have thrived as a software architect, contributing to start-ups in Turkey and globally. My current creative frontiers include game development, open-source technologies, creative coding, and the cutting-edge realms of machine learning, artificial intelligence, and augmented reality. In these domains, I continue to blend the worlds of art and technology, pushing the boundaries of what's possible.

Projects

Selected Projects, Exhibitions, and Workshops

Riu d’art Street Fest

2022

Audio-reactive video created with the theme Water/River exhibited as a projection during the art festival. Catalonya, Spain

DE.INFECTIONS.07: OpenFrameworks

2015

Creative Coding with OpenFrameworks Workshop in Bilgi University, Istanbul, Turkey

    AngularJS Bootcamp

    2015

    Gave a talk on AngularJS Bootcamp in Yildiz Technical University, Istanbul, Turkey

      OpenFrameworks Workshop

      2014

      Instructed an introductory OpenFrameworks workshop in Hackerspace, Istanbul, Turkey

        Body Sequencer

        2013

        An interactive musical instrument made with OpenFrameworks C++, installed in Rock’n Coke Festival Cultural Zone

        Side & Souls

        2010

        C++ based interactive projection mapping application for the contemporary dance performance in Cermodern Art Museum, Ankara, Turkey

        OFLab Breda

        2010

        OpenFrameworks C++ workshop by Zach Lieberman & Todd Vanderlin in Breda, Netherlands

        I. ACADEMIADA International Art Academy

        2010

        Kyrenia, Northern Cyprus

          Processing Workshop

          2010

          Processing workshop in Teknolab, Ankara, Turkey

            Rehearsal 1 / With-Out-Con-Text

            2009

            Art Exhibition in Piramid Art Gallery, Istanbul, Turkey

              Good, Bad, Ugly

              2009

              Art Exhibition Goethe Institute, Ankara, Turkey

                IX. ECUME Mediterranean Art Schools Meeting

                2009

                Workshop Exhibition in Lebanese University, Beirut, Lebanon

                  Work Experience

                  Experience in Industry & Academia

                  Pixelcraft Studios

                  Game Developer

                  @Pixelcraft Studios
                  (Feb 2023/Feb 2025)

                  Joined the Pixelcraft Studios team as a Frontend Developer to work on the Aavegotchi Gotchiverse platform, and continues his journey on the migration of the platform to 3D using Unity and the C# programming language, starting with the Spirit Force Arena.

                  | Aavegotchi | Aavegotchi Gotchiverse | Spirit Force Arena

                  Reboot Interactive

                  Game Developer

                  @Reboot Interactive
                  (Jan 2021/Dec 2022)

                  Developed hypercasual games using Unity as the main development tool and C# as the programming language, working with a variety of game development tools from programming to rigging and animation. Following are some of the HyperCasual and Idle games that I have worked on the development.

                  Build Roads (Launched) | Slam Master (Soft-Launched) | Rubber Jungle | Grinding Letters | Coffee Rush | Don't Stop Speeding | Stiff Arm | Agent Takedown | Archer Takedown | Marble Slider | Turn'n Run | Bounce These Balls | Heroes Assemble | Escape the Island (Playable WebGL) | Wheel of Fortune, Gift Evolution, Real Estate Runner, and many more.

                  Wamo.io

                  Lead Frontend Engineer

                  @Wamo.io
                  (Sep 2019/Nov 2020)

                  Lead the frontend engineering team to develop TrustMeUp and other internal tools.

                  TrustMeUp gives visibility to Charities around the world, of all kinds and categories, promoting their causes.

                  TokiGames

                  Senior Frontend Engineer

                  @TokiGames
                  (Jun 2019/Sep 2019)

                  Worked as a Remote Contract Frontend Engineer for B2B2C “Gamification as a Service“ provider that innovates, develops, and provides patented and proprietary gamification solutions that are delivered on experiential platforms for sports/esports stakeholders to engage and retain their audiences.

                  Duuple

                  Senior Frontend Engineer

                  @Duuple
                  (Nov 2018/Mar 2019)

                  Lead the frontend team on development of the frontend client and internal projects using React.

                  ManageCasa Inc.

                  Full-Stack Engineer

                  @ManageCasa Inc.
                  (Mar 2016/Jun 2018)

                  Frontend development for the startup located in San Francisco, later helped the team migrate the platform to Angular's latest version and Python Django framework.

                  Full-Stack Engineer

                  @AI Company
                  (Jan 2018/Mar 2018)

                  Developed a Python Django backend with multiple user type authentication and permissions, and a single-page app for image segmentation and annotation using canvas API, which I developed using Angular and Python Django. Deployment was handled using Amazon AWS

                  Hipo Labs

                  Senior Frontend Engineer

                  @Hipo Labs
                  (Mar 2014/Feb 2016)

                  Worked as a senior frontend developer creating web applications for various clients. Helped interns on small projects, develop and sharpen their frontend engineering tools. Gave talks about frontend and creative coding frameworks.

                  Metglobal

                  Frontend / Backend Developer

                  @Metglobal
                  (Nov 2013/Mar 2014)

                  Worked as a Python / Django Developer then moved to Frontend Development Team.

                  Non-Key Short-Term Expert

                  @ECORYS Research and Consulting
                  (2013)

                  Technical Assistance to the Ministry of Economics IT Department for Empowering SMEs for Networking and Inter-regional Cooperation. I lead the IT team develop and deploy 'Small and Medium-sized Enterprises Networking' Project using Python Django.

                  TeknoLab

                  Django Developer

                  @TeknoLab
                  (Sep 2011/Jan 2013)

                  Helped the team develop projects using Python Django Web Framework

                  • OnlineBR Secure Boardroom Document Management System Frontend and Backend
                  • gezgin.com, a travel blogging platform
                  • attended DjangoCon Europe in Zurich, Switzerland
                  Benarti Software Solutions

                  Web Developer

                  @Benarti Software Solutions
                  (Sep 2009/Sep 2011)

                  Helped the small team with Web Development for various projects:

                  Hacettepe University Faculty of Fine Arts

                  Research Assistant

                  @Hacettepe University Faculty of Fine Arts
                  (Sep 2008/Apr 2011)

                  Worked as a Research Assistant in Fine Arts Faculty where I instructed sculpting and drawing studios, produced personal installations and artworks. My interest in image processing and Creative Coding tools like OpenFrameworks helped me shape my thesis on Computation and Interactivity as a Creative Process. Developed interactive artworks and experiences for personal and collaborative projects. Gave workshops for students in design and art festivals both nationally and abroad.

                  Kelle Koltukta

                  Compositing / Animation

                  @Kelle Koltukta
                  (2004/2011)

                  This is an indie studio we gathered together while we were studying in the Fine Arts Faculty.

                  We produced compositing, animation and various short films

                  SVStudios

                  Graphic Designer / Web Developer

                  @SVStudios
                  (2003/2004)

                  I was involved in both production of commercial web sites and 3D animation and compositing for festivals.

                  Awards & Honors

                  Recognitions and Accomplishments

                  • Known-Ai Film Festival

                    Known-Ai Film Festival

                    2022

                    AiME Award for Best Ai Soundtrack of The 2022 AiME AI Film Awards

                    Details
                  • QOyun'2020 Quantum Game Hackathon

                    QOyun'2020 Quantum Game Hackathon

                    2020

                    Winner in hackathon held by QTurkey as 3rd place with 'HydroPong'

                    Details
                  • Startup Weekend Ankara

                    Startup Weekend Ankara

                    2014

                    Selected in 16 out of 160 attendant projects in the startup event with my project QNotes, A Collaborative Reading Application

                  • Hacettepe University Faculty of Fine Arts, Department of Sculpture

                    Hacettepe University Faculty of Fine Arts, Department of Sculpture

                    2008

                    Graduated with the highest degree in department, and 3rd degree from the faculty

                  Education

                  What I've Studied

                  • Master’s Degree (2008/2010)

                    Hacettepe University

                    Faculty of Fine Arts, Department of Sculpture

                    Worked as a Research Assistant in Fine Arts Faculty where I instructed sculpting and drawing studios, produced personal installations and artworks. My interest in image processing and Creative Coding tools like OpenFrameworks helped me shape my thesis on Computation and Interactivity as a Creative Process. I developed interactive artworks and experiences for personal and collaborative projects. I also gave workshops for students in design and art festivals both nationally and abroad.

                  • Bachelor’s Degree (2004/2008)

                    Hacettepe University

                    Faculty of Fine Arts, Department of Sculpture

                    Produced personal projects some of which you can check here on my Behance portfolio. Attended Sculpture Symposiums nation-wide, helping artists working with mediums like marble, metal, and wood. I also worked as a freelance artist for various clients.

                  • Bachelor’s Degree (1999/2004)

                    Hacettepe University

                    Faculty of Economics and Administrative Sciences, Department of Economics

                    While I was studying, I was also working with Flash, ActionScript, 3D-authoring and post-processing tools like Softimage XSI, Maya, Combustion, and After Effects.

                  • High School (1994/1998)

                    Kuleli Military High School

                    I was a member of the school's best chess players' club. I also participated in the athletics team as a 400 hurdles runner.

                  Skills & Tools

                  Tools & Frameworks That I Use

                  • Adobe Illustrator|
                  • Adobe Photoshop|
                  • After Effects|
                  • Autodesk Softimage XSI|
                  • Automation & Pipelines|
                  • Blender|
                  • C#|
                  • C++|
                  • ComfyUI|
                  • CoreML|
                  • CreateML|
                  • Disco Diffusion|
                  • Django|
                  • Fish-Networking|
                  • Flask|
                  • Git|
                  • JavaScript|
                  • Mirror Networking|
                  • Node|
                  • OpenCV|
                  • OpenFrameworks|
                  • Photon Fusion|
                  • PlayFab|
                  • Processing|
                  • Python|
                  • RealityKit|
                  • Rigging|
                  • SideFX Houdini|
                  • Socket.IO|
                  • Stable Diffusion|
                  • Streamlit|
                  • StyleGAN|
                  • Swift|
                  • TypeScript|
                  • Ubuntu|
                  • Unity 3D|
                  • Unity Gaming Services|
                  • Unity Netcode|
                  • Unreal Engine|
                  • WebGL|
                  • WebSocket|
                  • Xcode
                  Newsletter
                  Stay updated with our latest news and articles

                  We'll never share your email with anyone else.

                  By subscribing, you agree to receive marketing emails and can unsubscribe at any time.